The player starts with 3 lives after a coin is inserted and gains an extra life every 10,000 points. The game gets harder as the number of asteroids increases until after the score reaches a range between 40,000 and 60,000. Once the screen has been cleared of all asteroids and flying saucers, a new set of large asteroids appears, thus starting the next level. As the player's score increases, the angle range of the shots from the small saucer diminishes until the saucer fires extremely accurately. After reaching a score of 40,000, only the small saucer appears. Two flying saucers appear periodically on the screen the 'big saucer' shoots randomly and poorly, while the 'small saucer' fires frequently at the ship. Smaller asteroids are also worth more points. As the player shoots asteroids, they break into smaller asteroids that move faster and are more difficult to hit. Objects wrap around screen edges – for instance, an asteroid that drifts off the top edge of the screen reappears at the bottom and continues moving in the same direction. The player can also send the ship into hyperspace, causing it to disappear and reappear in a random location on the screen, at the risk of self-destructing or appearing on top of an asteroid.Įach level starts with a few large asteroids drifting in various directions on the screen. The ship eventually comes to a stop when not thrusting. Once the ship begins moving in a direction, it will continue in that direction for a time without player intervention unless the player applies thrust in a different direction. The player controls a triangular ship that can rotate left and right, fire shots straight forward, and thrust forward. The objective of Asteroids is to destroy asteroids and saucers. Asteroids was widely imitated and directly influenced two popular and often cloned arcade games, Defender and Gravitar, as well as many other video games. It has since been ported to multiple platforms. The game sold over 70,000 arcade cabinets and proved both popular with players and influential with developers. The game is rendered on a vector display in a two-dimensional view that wraps around in both screen axes.Īcclaimed by players and video game critics for its vector graphics, controls, and addictive gameplay, Asteroids was one of the first major hits of the golden age of arcade games. Based on an unfinished game titled Cosmos and inspired by Spacewar! and Computer Space, both early shoot 'em up video games, Asteroids' physics model and control scheme were derived by Logg from these earlier games and refined through trial and error. The game becomes harder as the number of asteroids increases.Īsteroids was conceived during a meeting between Logg and Rains and used hardware developed by Howard Delman previously used for Lunar Lander. The object of the game is to shoot and destroy asteroids and saucers while not colliding with either, or being hit by the saucers' counter-fire. The player controls a spaceship in an asteroid field which is periodically traversed by flying saucers. Īsteroids is an arcade space shooter released in November 1979 by Atari, Inc. Others are coming soon.Įd Logg, Lyle Rains, Bradley G. This game can be played also in a versions for Atari 7800 and Game Boy. If the game emulation is slow, try to speed it up by reloading this page without ads or choose another emulator from this table.
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